The project is regarded as a full package and it also has a VR space, apart from the web utilization and the room installation. The audience can experience music through visuals in between their own four walls, in a virtual space. In order to enable users to participate, suitable and differentiated interactions are conceived and displayed. The experience also depends on the chosen media, since the functions of each medium is limited somehow. A solution to ensure an enjoyable experience would be enabling them to move freely through the virtual space. However, the user would have to be automatically guided in the right direction, to avoid their possible distraction, and to ensure they follow the intended order for the sound-layers. Furthermore, 3D sounds are used, which do not direct the sound in a single way as usual, but surrounds the user with it. This creates a waterfall-effect, so the sound is perceived at a realistic intensity depending on the position of the user in the room.
From a conceptual point of view, users should be able to download the installation as an app directly from the App-Store, which is compatible with Google Cardboard. In the App, there should be more visualizations of musical tracks available in Future Release. The Future Release should also include a feature which enables the music experience alongside friends. The music experience should play simultaneously, while also allowing users to communicate with each other. Each user should be able to move freely through the room, independent from the other individuals.